I'm also wondering if the style I picked is too complex for where the tower sits in the scene. I'd been thinking that as it's so large (to scale the clock face is a good 5' tall), I could use one of the more detailed clock concepts. I'm not sure that that's the case, looking at this first pass. Still, I don't have the back of the clock faces figured out, nor are there any textures on these. There's probably a lot I can do to make these current designs work a bit better in the scene. I will try and do some of that tomorrow. No promises, though, as it be a holiday and all.
Cheers.
Oh, one shout-out I wanted to toss out was to Davvey, over on Highend3d. I used his pretty amazing Gear Generator MEL Script for some of the cogs in the clock face. I didn't dive too deeply into it but what was great is that it gave me correctly interlocking teeth on a couple of the cogs. Thanks, Davvey!




No comments:
Post a Comment