

That's about it...though I did spend some more time with that MEL script. It's pretty boss. If I'm not careful with it though, it leads to some crazy-dense meshes, much denser than necessary for hard-surfaces. But what I'm liking about it, is how you can add edge loops to your low-rez mesh and immediately see the change in your smoothed model. It's helping me understand where to use edge loops to get the shapes I want. Not so much a modeling tool, in this case, but a learning tool.
Learning is good.
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