Monday, September 3, 2007

Further Explainations


So, riffing off of Barry's post, this diagram is an attempt to illustrate (My Take) on the changes being discussed. They consist mainly of artistic and pragmatic changes and not a complete re-think of our story or primary art direction.

I choose this picture as it was one of the pictures included by Barry in his post "Rethinking Stage Design"; Regarding certain shifts in art direction.

***DISCLAIMER ***

These images were not photographed by us, nor did we have ANY involvement in the creation of the models, set, props, etc. The changes made in panels "B" and "C" are for illustrative purposes only, and will not be used for commercial purposes.

Image A:
The original image from our Tear Sheet.

Image B:
A more developed rendering, with emphasis given to the 'Space' in which this scene takes place. 'Space' here meaning: lighting, physical space, negative space, and the overall relationship between actor(s), primary set objects, and secondary or tertiary objects in the scene.

Image C:
A technical breakdown of the shot elements from the standpoint of production. (If this was a shot of ours and if we were to approach it from this revised direction - How would we do it?)

**So what's the point? What are you trying to show?**

Well, the main change here is not about puppets or stages - so much as it is about changing the way physical space is represented in our piece. Barry and I have been spending quite a lot of time modeling objects - In an attempt to represent the 'Space' of the story.

In other words making sure the spatial relationship of every object makes sense, logically, with other objects in the scene - according to our established art direction.

In attempting to represent so many aspects of each scene explicitly - Some of our focus on the artistry and elegance of the work as a whole has been put on hold. At times we have found ourselves asking questions more akin to civil engineers than artists.

In addition, the man hours involved to model an entire city - down to the last screw or nail - are proving to be beyond the resources of our limited crew.

The reason that stage work, stage design, and puppet theater have all become so important to us is that we have decided to borrow from them a more spartan design aesthetic - as well as their sometimes surreal depictions of time, space, and circumstance. (Usually necessitated by traditional stage works' having Real-World limits on time, space, budget, and the like.)

Having said this - The significant thing being illustrated in Image B is a more Stage-Like approach to Blocking, Lighting, and Set Design - As opposed to an all-inclusive 3D world - In which the scenes take place. (For example - It's okay that the Foreground Characters are floating in space and not grounded to anything physically - What is important is the overall impression of the frame upon the viewer.)

I believe our final approach will be a combination of stage, dream, and reality; Ideally in a space unique to this production. I suspect....Looking foreword, Some scenes will be detached from 'reality' - While others hint at the physical word beyond.. And still others are a more grounded - almost deliberate - depiction of real world relationships between objects and events.






1 comment:

barrymcw said...

Spot on with the explanation of what we're up to.

The thing is...I like to think of myself as "the smart one." Keep posting coherently and I might have to reassess that conviction.