Monday, January 21, 2008
Same Bird, Different Shader
Just for fun, here is the same model as in the previous post, with a blinn shader, using Final Gather and an IBL Node. (Nothing fancy, but it shows the look of the model a bit more polish to it.)
*Disclaimer: This is just to get a sense of how things are coming along. The final Model will most likely not be a solid blob of metal..
Posted by James Kirkman at 4:24 PM