Sunday, August 5, 2007

CB15 WIP 3

So, continuing from the last post, here is the window in position. From this render, you really get a sense of the variety of detail levels this building includes. The first floor of the wall facing the camera (the one with the ornate wrought iron widow covering) will be detailed to a fairly high level. In other areas (almost everywhere else) the building is only seen from a distance, making additional modeling detail unnecessary.


Due to the very high poly count of the window, it was modeled in a separate scene file. While I was putting the window together I set up a small backdrop to test how things were progressing, and how well the window would work in context. Here are a couple of those test renderings. Again, these are only tests and do not represent the look of the final scene.


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